56 points | by azhenley 14 hours ago ago
12 comments
Related. Others?
Hazel: A live functional programming environment featuring typed holes - https://news.ycombinator.com/item?id=42004133 - Oct 2024 (86 comments)
Hazel: A live functional programming environment featuring typed holes - https://news.ycombinator.com/item?id=24299852 - Aug 2020 (14 comments)
Hazel is also the name of Cherno's game engine.[1]
1: https://hazelengine.com/
i love it. That being said, please show some examples and screenshots on the homepage and github's Readme.
unfortunately the best source for examples and screenshots at the moment might be a search of my twitter feed: https://x.com/search?q=from%3Adisconcision%20hazel ... we need to update the website
Ok, but those are excellent screenshots-- better than most projects' official screenshot lists!
Missed opportunity to call it "Donut". ;o)
I only skimmed the paper, but how do holes in the type system differ from e.g. `!` in Rust or `never` in TypeScript?
The live demo is super cool! https://hazel.org/build/dev/
> typed-hole-driven development.
every hole has a type
drive the type, drive the hole
the bigger the hole, the bigger the type
It would be incredibly interesting to see how LLM code generation would hook into this.
This is a paper about Chat LLMs in Hazel: https://arxiv.org/abs/2409.00921
llm hole filling ala the paper is actually live in the dev version right now (if you enter an openrouter API key in the second sidebar tab). it's slow and buggy at the moment though, it's only been running at all for the last few days
Related. Others?
Hazel: A live functional programming environment featuring typed holes - https://news.ycombinator.com/item?id=42004133 - Oct 2024 (86 comments)
Hazel: A live functional programming environment featuring typed holes - https://news.ycombinator.com/item?id=24299852 - Aug 2020 (14 comments)
Hazel is also the name of Cherno's game engine.[1]
1: https://hazelengine.com/
i love it. That being said, please show some examples and screenshots on the homepage and github's Readme.
unfortunately the best source for examples and screenshots at the moment might be a search of my twitter feed: https://x.com/search?q=from%3Adisconcision%20hazel ... we need to update the website
Ok, but those are excellent screenshots-- better than most projects' official screenshot lists!
Missed opportunity to call it "Donut". ;o)
I only skimmed the paper, but how do holes in the type system differ from e.g. `!` in Rust or `never` in TypeScript?
The live demo is super cool! https://hazel.org/build/dev/
> typed-hole-driven development.
every hole has a type
drive the type, drive the hole
the bigger the hole, the bigger the type
It would be incredibly interesting to see how LLM code generation would hook into this.
This is a paper about Chat LLMs in Hazel: https://arxiv.org/abs/2409.00921
llm hole filling ala the paper is actually live in the dev version right now (if you enter an openrouter API key in the second sidebar tab). it's slow and buggy at the moment though, it's only been running at all for the last few days