I have no idea what the rules are. There is no explanation at all. At one point, the label "Tutorial levels 1-3" appeared on the screen for about 0.5 seconds and disappeared before I could click on it.
This is a variant of the "Lights Out" puzzle which has interesting mathematical properties related to linear algebra over GF(2) and can be solved systematically using Gaussian elimination.
I like it! I'm curious how the target move count (the one used to calculate the efficiency score) is determined. I thought it was the minimum number of moves required, but then I solved a puzzle in 5/7 moves for 140% efficiency.
edit: I then got a level 8 puzzle that could be solved in just 3 moves! I wonder if this is a deliberate possibility, or an issue with the puzzle generator/classifier?
RGR / GBG / RGR would be the final level if the game progressed beyond 10, it requires 18 clicks to solve. All other states can be solved in fewer than 18 clicks.
I have no idea what the rules are. There is no explanation at all. At one point, the label "Tutorial levels 1-3" appeared on the screen for about 0.5 seconds and disappeared before I could click on it.
I have no idea how this is supposed to work.
This is a variant of the "Lights Out" puzzle which has interesting mathematical properties related to linear algebra over GF(2) and can be solved systematically using Gaussian elimination.
https://en.m.wikipedia.org/wiki/Lights_Out_(game)
I like the look and feel.
I did not really get how the mechanic works. Once I got how the mechanic works I did not get how I can use it to solve it.
That said: I would have said the same about a rubik's cube with a 10s attention span.
I like it! I'm curious how the target move count (the one used to calculate the efficiency score) is determined. I thought it was the minimum number of moves required, but then I solved a puzzle in 5/7 moves for 140% efficiency.
edit: I then got a level 8 puzzle that could be solved in just 3 moves! I wonder if this is a deliberate possibility, or an issue with the puzzle generator/classifier?
Good implementation, but this puzzle had been invented many times before.
Why does it take a whole second after each click for it to update?
Neat game. Needs levels and milestones in order to keep me motivated. How about a theme as well? Maybe adjustable difficulty. Overall, good start.
RGR / GBG / RGR would be the final level if the game progressed beyond 10, it requires 18 clicks to solve. All other states can be solved in fewer than 18 clicks.
> A new kind of logic game
Until you find the pattern.
Also all level after Level 10 becomes the same.
Too hard to play, felt like it told me what to do for 3 levels then got impossible
After level 10 the levels are all the same?