Back in 1997 my father had a Pentium box with maybe 16MB of RAM. I was able to play Duke 3D and I stuck in E1M3 too and didn’t figure that out until much later.
I wonder how well Fabien’s build runs Unreal. It was the pinnacle of classic FPS IMO. I used to drool over a voodoo card but I immersed myself playing in software rendering mode in a netbar.
"When Unreal came out, it supported three renderer. Software, Glide, and PowerVR."
My MMX Pentium MMX 233MHz (512x384 with Creative Voodoo 2, patch patch 223 from https://oldunreal.com/downloads/unreal/oldunreal-patches/) benchmark, the intro goes from 60fps down to 10 fps when the whole castle is seen in the intro. When I start the game, in the cell, I can see 20fps.
I think the CPU is too light for this game. Definitely a title that requires a Pentium II.
I had pentiums with voodoos back then, when Unreal came out it did not perform particularly well on that hardware compared to nvidia and didn't have the same graphics quality. Unreal with the nvidia TNT2/GeForce 256 marked the beginning of the end for the voodoo era, if memory serves.
3dfx hay day was really quite quake-centric, you'd be remiss to not use their hardware in a vintage quake pc build.
> As I ranted against the '90s and "how hard it was back then to have access to information", my wife came over the workbench, looked at the HDD, and then calmly informed me the J50 was the pins on the left. Hein, mais comment tu sais ca? Then she flipped the HDD to show me the PCB pins were labeled!
This is a fascinating read.
Back in 1997 my father had a Pentium box with maybe 16MB of RAM. I was able to play Duke 3D and I stuck in E1M3 too and didn’t figure that out until much later.
I wonder how well Fabien’s build runs Unreal. It was the pinnacle of classic FPS IMO. I used to drool over a voodoo card but I immersed myself playing in software rendering mode in a netbar.
Good time.
What a timing you have :) ! Digital Foundry did a piece just 12 days ago (https://youtu.be/npMujOQsjGQ?si=4c8fmYDTMrRzFNhl&t=503).
"When Unreal came out, it supported three renderer. Software, Glide, and PowerVR."
My MMX Pentium MMX 233MHz (512x384 with Creative Voodoo 2, patch patch 223 from https://oldunreal.com/downloads/unreal/oldunreal-patches/) benchmark, the intro goes from 60fps down to 10 fps when the whole castle is seen in the intro. When I start the game, in the cell, I can see 20fps.
I think the CPU is too light for this game. Definitely a title that requires a Pentium II.
Note that all fps gathered with "stat fps". There is a timedemo (https://www.gweb.me.uk/gweb/unrealsetup.htm) that I shall give a try someday.
I had pentiums with voodoos back then, when Unreal came out it did not perform particularly well on that hardware compared to nvidia and didn't have the same graphics quality. Unreal with the nvidia TNT2/GeForce 256 marked the beginning of the end for the voodoo era, if memory serves.
3dfx hay day was really quite quake-centric, you'd be remiss to not use their hardware in a vintage quake pc build.
Thanks, I do recall Unreal has a 3d fx video mode that is pretty good? Or was it bad memory.
> As I ranted against the '90s and "how hard it was back then to have access to information", my wife came over the workbench, looked at the HDD, and then calmly informed me the J50 was the pins on the left. Hein, mais comment tu sais ca? Then she flipped the HDD to show me the PCB pins were labeled!
Mr. Sanglard is a lucky man :-)