I am still quite shocked that anyone looked at the side by side images within Nvidia and actually thought this was good and no one would have an issue with this.
Now I will admit that if you don't compare them, the final image looks ok. Like if I did not know what was happening I likely wouldn't give it a second thought. It looks off but so many video games already look off that I don't think I would have really thought anything other than "well it's a video game".
But when compared to the original image it is so obvious that the artistry and the original intent is just completely lost.
They claim that the developers and artists have more control over this, well maybe if that is actually true (because we all know guardrails on AI have been perfect so far...) they should have been involved in using that control for the video showing this off. Otherwise I honestly hope this never ships.
But even if it does, the power requirements for this make it kinda DOA anyways.
Gaming isn't even a side project for them anymore, last time I checked it was under 3% of their revenues, I wouldn't be surprised if it's under 1% now, I don't think they care much if at all about this domain anymore
As demoed, it's obviously very bad. But before giving up on it completely, I'd like to see a version that can remain faithful to the original color grading and tone mapping. Those changes affecting the overall look of the whole frame really distract from comparing the more subtle lighting differences where they might be onto something good.
But I'm also skeptical about whether they can pull this off in a way that doesn't exacerbate the already-severe issues DLSS has with latency and temporal stability. Enhancements that make for great screenshots often don't translate to great realtime gameplay.
An issue I haven’t seen anyone bring up: how are they going to keep the randomly generated sexy new AI face for the characters consistent between shots?
A frame of the character shown 20 hours into the game doesn’t remember the random generated sexy face it gave that character 1 hour into the game.
I am really not a fan of this. Artificially changing graphics to make them 'look better' is similar to my feelings around the (awful) Halo Anniversary remaster.
I thought Halo Anniversary was excellent, but it was a remake and not a remaster. They didn't just upscale the textures or run the game at a higher resolution, they made entirely new graphics assets for it (and music, but the new music didn't have a patch on the original soundtrack).
Might be nice on older games that dont have 4k HD texture packs, or even games like Skyrim or replaying older Witcher 1&2. Its upto the user right? Let people play older games with some better looking gfx. Seems like an easy win, use it or dont use it.
I don't like the Netflix CGI slop movie style filter look it gives everything. But that is a more general trend in tv and movies that I just can't stand.
I do think this will eventually be a major part of the graphics pipeline, but I hope it will be limited and masked to things like hair, which is almost impossible to get right in real-time rendering.
What's just a sidenote in the slides is that they used two 5090s in the demo video. One for the conventional rendering and one for the AI pass. That's too much overhead for what's achieved. If they both run at 100% it's 1200W mindboggling.
Ok, so it's a tech demo. That doesn't change that it looks bad and uses an unreasonable amount of resources to do its thing. Their tech demo has shown that the tech sucks.
I am still quite shocked that anyone looked at the side by side images within Nvidia and actually thought this was good and no one would have an issue with this.
Now I will admit that if you don't compare them, the final image looks ok. Like if I did not know what was happening I likely wouldn't give it a second thought. It looks off but so many video games already look off that I don't think I would have really thought anything other than "well it's a video game".
But when compared to the original image it is so obvious that the artistry and the original intent is just completely lost.
They claim that the developers and artists have more control over this, well maybe if that is actually true (because we all know guardrails on AI have been perfect so far...) they should have been involved in using that control for the video showing this off. Otherwise I honestly hope this never ships.
But even if it does, the power requirements for this make it kinda DOA anyways.
Gaming isn't even a side project for them anymore, last time I checked it was under 3% of their revenues, I wouldn't be surprised if it's under 1% now, I don't think they care much if at all about this domain anymore
As demoed, it's obviously very bad. But before giving up on it completely, I'd like to see a version that can remain faithful to the original color grading and tone mapping. Those changes affecting the overall look of the whole frame really distract from comparing the more subtle lighting differences where they might be onto something good.
But I'm also skeptical about whether they can pull this off in a way that doesn't exacerbate the already-severe issues DLSS has with latency and temporal stability. Enhancements that make for great screenshots often don't translate to great realtime gameplay.
An issue I haven’t seen anyone bring up: how are they going to keep the randomly generated sexy new AI face for the characters consistent between shots?
A frame of the character shown 20 hours into the game doesn’t remember the random generated sexy face it gave that character 1 hour into the game.
Everything about this is so stupid.
It is really tragic because DLSS has been pretty great so far.
100ms latency to blur the game isnt what i'd consider great
Controversial opinion.
I am really not a fan of this. Artificially changing graphics to make them 'look better' is similar to my feelings around the (awful) Halo Anniversary remaster.
Summed up nicely by Noodle - https://youtu.be/MyeCb99cb2Q (starts from 2:28)
> Controversial opinion.
That is not controversial at all. Everybody is mocking it.
I thought Halo Anniversary was excellent, but it was a remake and not a remaster. They didn't just upscale the textures or run the game at a higher resolution, they made entirely new graphics assets for it (and music, but the new music didn't have a patch on the original soundtrack).
“Controversial opinion”
same take as every other comment
That first image looks great, but will it always deepfake Aubrey Plaza's face onto that character, or will she morph between different actresses?
Might be nice on older games that dont have 4k HD texture packs, or even games like Skyrim or replaying older Witcher 1&2. Its upto the user right? Let people play older games with some better looking gfx. Seems like an easy win, use it or dont use it.
Previous discussion: https://news.ycombinator.com/item?id=47403044 (1 day ago, 24 comments)
I don't like the Netflix CGI slop movie style filter look it gives everything. But that is a more general trend in tv and movies that I just can't stand.
I do think this will eventually be a major part of the graphics pipeline, but I hope it will be limited and masked to things like hair, which is almost impossible to get right in real-time rendering.
She's not even wearing the same clothes lmao. It literally looks like those gooner AI generated fan edits, what the fuck are we doing here guys?
She’s not even wearing the same clothes. This is dumb
What's just a sidenote in the slides is that they used two 5090s in the demo video. One for the conventional rendering and one for the AI pass. That's too much overhead for what's achieved. If they both run at 100% it's 1200W mindboggling.
It's a tech demo.
Ok, so it's a tech demo. That doesn't change that it looks bad and uses an unreasonable amount of resources to do its thing. Their tech demo has shown that the tech sucks.
For a (Snapchat?) filter!
Does that make it above criticism? It looks uncanny.
Don't you know that to game in 2026 you need 40000+ shader cores?