Please check this interview with Lewis Nicolle who created his own game engine with Dlang for his new game Art of Reflection, and why Dlang very much suitable for game engine development [1],[2].
Every time I get excited to try a non C++ based language - Rust, Zig, D I am always reminded on how non-existent the mobile support is. Strictly from the standpoint of strong mobile support the only languages worth bothering with are C# and dart. Java and Swift are too tied to their platforms.
DMD needs to work on modern Macs. I am about to have a chat with Claude over how I can make that happen at this point, I have a feeling it will involve the LLVM D compiler, some assembly witchcraft for Apple Silicon and maybe some sort of bootstrapping method. I did toy with making Mojo work on Windows, but Max is proprietary so I can only use a tiny fraction of Mojo on Windows unfortunately.
Please check this interview with Lewis Nicolle who created his own game engine with Dlang for his new game Art of Reflection, and why Dlang very much suitable for game engine development [1],[2].
[1] Why D Programming Language?
https://www.youtube.com/watch?v=teWQbYvPBTg
[2] Art of Reflection:
https://store.steampowered.com/app/2290770/The_Art_of_Reflec...
Every time I get excited to try a non C++ based language - Rust, Zig, D I am always reminded on how non-existent the mobile support is. Strictly from the standpoint of strong mobile support the only languages worth bothering with are C# and dart. Java and Swift are too tied to their platforms.
Parin is a 2D game engine I've been working on for about two years.
This is cool. Well done in the creation.
Always excited to see something done with Dlang. I still think that language is underrated.
DMD needs to work on modern Macs. I am about to have a chat with Claude over how I can make that happen at this point, I have a feeling it will involve the LLVM D compiler, some assembly witchcraft for Apple Silicon and maybe some sort of bootstrapping method. I did toy with making Mojo work on Windows, but Max is proprietary so I can only use a tiny fraction of Mojo on Windows unfortunately.